A public record of what has changed in Paw-Paw — from the first desktop pet prototype to the latest reliability work. New friends, hats, and small quality-of-life improvements land here as the app grows.
Current version: 0.1.9 (build 10)Audited: July 13, 2026
The trail so far
Grouped from the main branch history
Latest
A smoother little wardrobe
The item editor and pet interactions got a thoughtful polish pass, making it easier to dress up a friend and fine-tune their look.
Polished item-editor buttons, modifiers, and click recognition.
Improved the preview and cancel flow for item edits.
Refined pet click routing and click-through preferences.
Under the hood
A steadier app
We continued refining the systems behind earned items, content delivery, accessibility, and day-to-day performance.
Improved continuity for earned items between sessions.
Refined inventory update flows and content delivery.
Continued improving accessibility, performance, and catalog quality.
Downloads
Download routing gets a polish
Improved download routing for shared links and campaign links, making it easier to get the latest build from wherever you find Paw-Paw.
v0.1.9
More control as the beta grows
Paw-Paw added clearer controls around optional analytics and diagnostics as the public beta continues to evolve.
Refined the settings experience for optional diagnostics.
Continued improving the app’s transparency and control surface.
The app version advanced to 0.1.9 (build 10).
Catalog polish
A tidier cast
We refined the animal catalog and unlock progression, with further improvements to launch performance and the app’s supporting systems.
v0.1.8
More hats, smoother loading
The wardrobe grew with a new set of Chinese, pan-Asian, Latin American, and Pacific Islands-inspired cosmetics, alongside continued tuning of asset loading.
v0.1.5–0.1.7
Customization gets hands-on
Hats became much easier to place and tune, while progression kept working for players who had already made it well past the early levels.
Added hat transform controls and click-through behavior for transparent pixels.
Extended and then reworked the XP curve so progression does not flatten at level 15.
Expanded automated coverage around progression and item behavior.
v0.1.3–0.1.4
Collecting gets more generous
A big batch of new hats made the loot loop more rewarding, with guardrails to keep drops feeling useful.
Added 19 new hat cosmetics and tuned their display sizes.
Tuned the early XP curve and the rhythm of item drops.
Improved click-through on transparent hat pixels and automatic update checks.
Improved compatibility with existing hat layouts.
v0.1.2
The first feedback loop
The early beta became a more comfortable desktop companion, with an update path and the first round of feedback-driven improvements.
Added Sparkle auto-updates and a smoother release pipeline.
Made the pet window draggable and added per-app hiding.
Refined the loot flow, sleep timer, and settings.
Added the rainbow paw-fire typing effect and redesigned permission onboarding.
Core loop
Animals, levels, and a wardrobe
Paw-Paw grew from a tiny animated pet into a collectible desktop companion.
Introduced animal avatars, XP progression, unlock levels, loot drops, and an inventory.
Added a gacha-style collection flow, rarity balancing, and data-driven catalogs.
Expanded the cast with animals including fox, koala, wolf, bear, hamster, pig, capybara, corgi, raccoon, and seal.
Added typing effects, new hats, and groundwork for a signed remote-content pipeline. Remote catalog sync is disabled in the current production build.
The beginning
The first paw print
The project began as a native Swift macOS desktop pet: a small friend that could sit beside your work and react to the rhythm of typing.
This page is a human-readable summary of the Paw-Paw app’s main branch history, audited July 13, 2026. The current public download was also checked as version 0.1.9 (build 10), notarized, and universal for Apple silicon and Intel. It focuses on changes people can feel rather than listing every internal commit.